LUDOTHEMATICS: Harmony and Dissonance in Game Design
🏥 support IGC on Patreon:   / indiegameclinic  ⏰ KEY MOMENTS: 00:00 intro PART 1: Ludonarrative Dissonance in AAA Games 00:39 defining dissonance 02:13 Bioshock and Uncharted 06:05 do we all experience it? 09:58 GTAV example 11:25 Skyrim Cabbage Collection as Positive Dissonance 13:23 The Ludonarrative Death Double-Standard 14:25 more Good Dissonance PART 2: How I Learnt to Stop Worrying (About Ludonarrative Dissonance) and Love Ludothematics 15:11 Introducing Ludothematics 17:04 Game Genre vs Game Theme 19:27 Game Theme as Heuristic-Mnemonic 22:19 Deckbuilding as an Example of Explanatory Metaphor 23:29 Character Design as Thematic Communication of Mechanical Info 26:07 Using Themes to De-Scope Mechanics & Systems 29:35 The "Fireball Wizard" Problem 32:10 Sonic The Hedgehog and Thematic Consistency 34:42 What About Your Game? 38:09 Outro 📧 business enquiries (e.g. sponsorships, design help, coaching etc.) https://indiegameclinic.com/ . If you want me to critique your unfinished game on a stream, please submit your game for the "Indies Under the Knife" stream via this form: https://forms.gle/YYmsBxc635VEHYUp6 . Indies Under the Knife is a patreon-supported service to help rookie game developers make better games. I do not play published games sent via email unless the stream is sponsored by the game's publisher, or unless it's a game I personally really like the look of. Most emails of this nature will be deleted.

Game Genres - a Design Perspective
![Can We Fix a Flopped Kickstarter Game? [Violets of Amicus]](https://i.ytimg.com/vi/Ujk-iwSTPek/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDH5Eij6sSvV_JH349MFIHCsSL5SQ)
Can We Fix a Flopped Kickstarter Game? [Violets of Amicus]

What Mad Men Can Teach Us About Game Design

The Most Abused Term in Videogame Criticism

Develop Better Games, Faster, with "Design by Constraint"

How (and Why) to Design for "Repetition With Variety"

Gamers have changed and I have proof.

What Do "Professional" Game Design Documents Look Like? 📜

Visual Communication: Why Game Art Matters

Ludonarrative Discipline

Game Marketing Advice with Chris Z

Game Mechanics & Systems Thinking

Typography Basics Every Game Dev Should Know

Their Games “Failed” - What Did They LEARN? (Design Prof Reacts)

You're Making Game Development Too Hard

The Day Video Games Were Ruined Forever

5 Principles of Game Design

You're Missing The Best Time Ever To Make A Video Game

Every game designer should understand Orthogonal Design

