The Future of Multiplayer: Client-Side Prediction in PurrNet

Meet PurrDiction – PurrNet’s brand-new state-based client-side prediction system. It makes multiplayer smooth, responsive, and competitively viable by predicting movement and interactions locally, then syncing seamlessly with the server. With PurrDiction, you get: Focus on the developer workflow Full physics interactions synced across players State-based rollback & correction for absolute accuracy Lag-free, competitive gameplay that actually feels good 📥 Get PurrDiction: https://purrnet.dev/docs/client-side-... 🤝 Join the PurrNet Community:   / discord   PurrNet Docs: https://purrnet.dev/docs/ 🎮 Join the Bobsi Discord:   / discord   If you’re enjoying the series, don’t forget to like, comment, and subscribe—it helps a lot! 0:00 Intro 0:19 The problem with networking 0:36 How does prediction work? 2:15 Visualizing the logic 4:40 Working with CSP in PurrNet