How Multiplayer Games Work
Learn the fundamentals of how to make online multiplayer games. Crash course in the fundamentals of computer networking and how to make multiplayer games. Frameworks mentioned: Netcode - https://docs-multiplayer.unity3d.com/... Mirror - https://mirror-networking.com/ FishNet - https://fish-networking.gitbook.io/docs/ Photon - https://www.photonengine.com/en/PUN Chapters: 0:00 Why I Love Multiplayer Games 0:38 Types of Multiplayer 2:51 Internet and LAN Communication 6:08 Synchronizing Game State 7:47 State Buffer for Out of Order Commands 9:24 Client-Side Prediction 11:18 Remote Procedure Call 11:45 Client Authoritative Control 13:27 Application in Untiy 14:13 My Experiences 14:52 Try Add Multiplayer to Your Next Game #gamedev #multiplayer #computerscience References: [1] 3kliksphilip - Rubber banding in CS:GO - comparison - • Rubber banding in CS:GO - comparison [2] Unofficial GDC Archive - Overwatch Gameplay Architecture and Netcode - • Video

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