The Idea Of A Difficulty CURVE Is All Wrong | Better Game Design
The common interpretation for how a game's difficulty curve should work is generally wrong. Understanding how they should actually be used can be really helpful for when we are testing and trying to balance our games. ---------------------------------------------------------------------------- Video Links David's Stuff: Twitter: / davesinhispants Blog: http://www.davetech.co.uk/ Try Tadpole Tales: https://store.steampowered.com/app/14... Battletoads Perfect Walkthrough Level 3 - Turbo Tunnel: • Battletoads Perfect Walkthrough Level 3 - ... ---------------------------------------------------------------------------- Remember to Subscribe! Follow me on twitter: / madbookstudios Join the madbook discord: / discord Check all my FREE games on itch: https://madbookstudios.itch.io/ ---------------------------------------------------------------------------- TIMESTAMPS 0:00 - Intro 0:10 - The Normal Interpretation 1:24 - A Better Alternative 2:47 - Avoid Difficulty Spikes 3:10 - Battletoads and more 4:53 - Tadpole Tales 5:40 - How does this help you? 7:13 - The Zero Problem 8:50 - Important Info ---------------------------------------------------------------------------- Thanks all! #gamedesign #gamedev #indiedev

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