The World Design of Metroid Prime 2: Echoes | Boss Keys
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Two years after Metroid Prime, Retro is back with an all-new game. Prime 2 is both loved and loathed in equal measure by fans - but let's take a close look at its world design to see what it can tell us about making Metroidvanias. Contribute translated subtitles - https://amara.org/v/C3BEN/

▶︎
The World Design of Metroid Prime 3: Corruption | Boss Keys

▶︎
The World Design of Super Metroid | Boss Keys

▶︎
Minish Cap Solved a Problem Zelda Never Fixed Again

▶︎
The World Design of Elden Ring

▶︎
Why You (Probably) Didn't Get Lost in Metroid Dread

▶︎
The World Design of Dark Souls | Boss Keys

▶︎
The World Design of Metroid Prime | Boss Keys

▶︎
Roguelikes Are Getting Weird

▶︎
The World Design of Castlevania: Symphony of the Night | Boss Keys

▶︎
Metroid Prime 2: Echoes - 100% TAS in 1:19

▶︎
The World Design of Metroid 1 and Zero Mission | Boss Keys

▶︎
How Metroid Fusion Creates Dread

▶︎
The Legend of Zelda: Breath of the Wild's dungeon design | Boss Keys

▶︎
The Two Sides of Grand Theft Auto: Vice City

▶︎
The Impossible GoldenEye Speedrun Explained

▶︎
Wait, Didn't Arkane Already Make Deathloop?

▶︎
The World Design of Hollow Knight: Silksong

▶︎
The World Design of Hollow Knight | Boss Keys

▶︎
Metroid Prime 2 Deserves Better

▶︎
