The World Design of Super Metroid | Boss Keys
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Making a Metroidvania is an enormous design challenge. How do you let a player loose in an interconnected world, without them becoming lost or frustrated? In this series, I'll be looking at key Metroid titles, and games inspired by the franchise, to see how this type of world is structured. In this episode, I'm looking at the SNES all-time classic, Super Metroid. === Chapters === 00:00 - Intro 02:07 - Crateria 04:09 - Upper Brinstar 08:06 - Lower Brinstar 10:47 - Return to Crateria 13:52 - Norfair 14:34 - Wrecked Ship and Maridia 16:10 - Ridley's Lair 17:06 - Tourian 17:34 - Super Metroid Critique 19:49 - Sequence Breaking 20:56 - Conclusion 22:14 - Patreon Credits === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BE7/

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