The World Design of Hollow Knight | Boss Keys
🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 Hollow Knight takes place in the sprawling kingdom of Hallownest: an underground ant's nest of forests, mines, basins, and waterways. In this episode of Boss Keys, I look at the shape, structure, and sequence of exploring this masterpiece game. === Before you watch === This video contains spoilers for the entirety of Hollow Knight === Sources === The Making of Hollow Knight | Game Informer https://www.gameinformer.com/2018/10/... === Chapters === 00:00 - Introduction 02:05 - Hallownest's Layout 04:15 - Exploring Hallownest 17:37 - Sequence Breaking Tricks 19:21 - Dependency Chart 20:45 - Bosses and Upgrades in Hollow Knight 27:59 - Navigating Hallownest 31:40 - Maps 33:59 - The True Ending of Hollow Knight 36:57 - Conclusion Correction: 15:26 When Hornet talks about the "Grave in Ash", she’s actually talking about the Cast-off Shell in the Kingdom’s Edge, where you fight her for the second time. === Credits === AM2R soundtrack - DoctorM64 (  / am2r-original-soundtrack  ) Ori and the Blind Forest soundtrack - Gareth Coker (https://garethcoker.bandcamp.com/albu...) Hollow Knight soundtrack - Cristopher Larkin (https://christopherlarkin.bandcamp.co...) Hollow Knight Speedrun Tech - The Greenpath Skips | Dr. Crowtron    • Hollow Knight Speedrun Tech - The Greenpat...  HOLLOW KNIGHT - Monomon Without Isma's Tear | Astoroth    • HOLLOW KNIGHT - Monomon Without Isma's Tear  === Subtitles === Contribute translated subtitles - https://amara.org/v/C3BED/

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