My Tips to actually Release a Game this Year..
This is part two of my monthly series where I'll talk about actually releasing a game this year. It will be following along the various things Thornity and I are doing, but then I'll also try and translate that into how you can think about things if this is your first time releasing a game on Steam! #gamedev #indiedev #aarimous Checkout my games on Steam: https://store.steampowered.com/develo... Steam Next Fest: https://partner.steamgames.com/doc/ma... If you're in the Twin Cities (Minnesota) come checkout IGDA TC: https://igdatc.org/ Game Dev Coaching ($100/hr): https://tidycal.com/aarimous/game-dev... My Podcast: @ScopeCreepers My other Social Media: Discord: / discord Twitch: / aarimous Bluesky: https://bsky.app/profile/aarimous.com Itch: https://aarimous.itch.io/

My advice to actually release a game this year..

Steam Gives You 48 Hours. Most Indie Devs Waste All of Them.

What I Learned from 5000 Hrs of Game Dev

He hated working with me.. so I Interviewed Him

Revenue Breakdown after 2 Years of Indie Dev

The $50,000,000 Employee. Why Electronic Arts Is DEAD

So you want to make an Incremental Game?

What Happens When You Release a Steam Page ?

My Honest review of Godot after 5 Years

$175k in the First 4 Days..

He knew my game would go Viral.. so I Interviewed Him (Chris Zukowski)

What Sells on Steam: You Don't Need a Hook

The thin line between Taking Inspiration and Copying..

I Didn’t Go Viral—My Steam Game Still Paid Off My Student Loans

The Pattern Destroying Indie Game Dreams

The ONE Thing You Need to Learn to Start Making Games

If Jonas Tyroller Had To Start Over...

The future of my Game Dev Studio..

GDC2026: Interview with Chris Zukowski - How To Market A Game

