Mega Man's Artist Keiji Inafune: The Newbie Who Changed Everything
Mega Man is known for its classic main line series that is accompanied with multiple sub line and spin off series. Of course there were many artist involved that were either responsible for the character, enemy and environmental design, all with their own variations on the style, illustrations, concept art and designs. This video will tell the the story behind the game's developmental art team. If you plan to buy Mega Man anniversary: official works: https://amzn.to/3GiBXGL Not gonna lie; this Art book is a blast to read through. All art included is from Capcom, please support their official art books. Music: MM1-2 MMX1-3 OST About: The Mega Man franchise is known for its classic main line series and various subline and spinoff series, with many artists involved in character, enemy, and environmental design. Capcom adhered to a specific guideline and game standard to maintain an overall cohesion in the visuals and aesthetics. Keiji Inafune was responsible for Mega Man's designs, such as Elec Man, Bomb Man, and many enemies. The team got creative due to limitations of the NES, and after the second game, they gave themselves a three-month deadline to complete Mega Man 2. They used children's drawings to redesign the robot masters in Mega Man 4, and in Mega Man 5, they introduced the powered-up version of the charge shot. Mega Man X was released on the SNES, and the art team found designing X more challenging because they were not used to the larger range of colors. Do you like to read or improve your art style? Consider my author page: https://www.amazon.com/~/e/B09LRBYBBR Direct support or not—any form of your interaction with my content means the world to me. As an Amazon Associate I earn from qualifying purchases. #megaman #megamanx #megaman2

Mega Man 3's Biggest Problem

The Most Obscure Mega Man Robot Masters

The Amazing Art of Super Mario Bros & the Ban of Bowsette

The Secret to Making a Perfect Art Style

Mega Man's Most BROKEN Weapon

The History of The 90's Mega Man Cartoon

The History of Mega Man Box Art (Excluding 9 & 10 because, eh whatever...)

How Akira Toriyama Shaped Dragon Quest’s Art Style

An Art Style Beyond Technique: Bengus the Legendary Capcom Artist (Breakdown and Analysis)

Mega Man Battle Royale | DEATH BATTLE!

✍🏾 INFLUENCE SPOTLIGHT - Kinu Nishimura // Master Figure Form Artist

The References to Past Mega Man Games in ZX & ZX Advent

Maverick Hunter X Day of Sigma (Extra Long Edit)

How this "terrible artist" made MILLIONS

Sprite Analysis | Mega Man: Proportion and Rendering (+Tiny Timelapse!)

Mega Man's Forgotten Robot Master

Mega Man Gigamix - Asteroid Blues (Mega Man Manga Dub)

The Art Style of *SONIC*

Mega Man 1 (NES) Animated SpeedRun Playthrough

