Sprite Analysis | Mega Man: Proportion and Rendering (+Tiny Timelapse!)
There are many choices available in how we construct and render a character sprite, even within a relatively small space. In this sprite analysis, we're taking a look at several versions of Mega Man to unlock a few considerations of character proportion and rendering, and I attempt my very own tiny version of the Blue Bomber! ———— Check out my art here: / brandonjamesgreer / bjgpixel ———— I commissioned music in this video from these fantastic artists: BJG title animation theme music by Failpositive: http://failpositive.bandcamp.com/ / failpositiv Additional background music by mcguy215: https://fiverr.com/mcguy215 / mcguy215 ———— Portions of the materials used are trademarks and/or copyrighted works of Capcom. All rights reserved by Capcom. This material is not official and is not endorsed by Capcom.

Pixel Art STYLE SWAP! | Ninja Gaiden ⇄ Mega Man X4

The Pixel-Perfect Art of Pokémon Trainer Sprites

Mega Man Rejected Robots!! Nintendo Power Designs (and Others) That Failed to Make the Final Cut

Sprite Analysis | Leonardo (Turtles in Time): Pixel Art Breakdown

Darth Vader as a Mega Man Boss! (Pixel Art Study and Redesign)

The Animation of Mega Man

You made PIXEL ART and I fixed it

How Cuphead Was Made and Struggled Finding The Right Protagonist

Game Theory: How Mega Man DOOMED Humanity!

Mega Man's Artist Keiji Inafune: The Newbie Who Changed Everything

How to make Chrono Trigger sprites | Pixel Art Tutorial

Something is jamming GPS over Europe. Here's what we found

How To Pixel Art Like Pokémon | Render Breakdown

When Mega Man Came to the Game Boy | Mega Man World Series Review

Let's Learn Mega Man Pixel Art! (8-Bit Style)

Hacking Super Mario So It’s All One Long Level

Sprite Analysis | Street Fighter Alpha: A Study of Character Stylization

Making A Bare Metal Portable Game Console

Pixel Art Character Animation | Tips, Tricks, and Workflow

