Sprite Analysis | Mega Man: Proportion and Rendering (+Tiny Timelapse!)

There are many choices available in how we construct and render a character sprite, even within a relatively small space. In this sprite analysis, we're taking a look at several versions of Mega Man to unlock a few considerations of character proportion and rendering, and I attempt my very own tiny version of the Blue Bomber! ———— Check out my art here:   / brandonjamesgreer     / bjgpixel   ———— I commissioned music in this video from these fantastic artists: BJG title animation theme music by Failpositive: http://failpositive.bandcamp.com/   / failpositiv   Additional background music by mcguy215: https://fiverr.com/mcguy215    / mcguy215   ———— Portions of the materials used are trademarks and/or copyrighted works of Capcom. All rights reserved by Capcom. This material is not official and is not endorsed by Capcom.