Demystifying Post-Production: Motion Capture Workflows in Cinema 4D – Week 1
DPP: Motion Capture Workflows in Cinema 4D – Week 1 Fundamental Motion Capture Retargeting Techniques In this first session, we'll be covering fundamental motion capture skills and concepts, including motion capture retargeting, the Character Definition and Character Solver tags, reference poses, baking keyframe animation onto your rig, motion capture sources and more. 00:00:00 Waiting Loop 00:00:52 Welcome 00:01:35 Intro Joe Herman 00:03:28 Housekeeping 00:06:58 Today's Theme 00:09:36 Retargeting Session, Introduction 00:12:02 __ Types of Motion Capture 00:12:38 Q Where to get the Project 00:13:40 __ ROKOKO, two cameras 00:15:33 __ Import Motion Cpature, formats 00:17:47 __ Retargeting, differences, Hand 00:20:14 __ T-Pose, importance, position 00:22:36 __ Character Definition Tag 00:26:20 __ Extract Skeleton 00:27:42 __ Create a Solver for Retargeting 00:29:03 __ New Source Character 00:30:03 __ Not retargeting; names are off 00:30:46 __ Changing the Strings 00:31:46 __ Bake before deleting the Source 00:34:05 __ Adding Custom Animation 00:36:43 Q Custom Ani without keyframe delete 00:38:58 __ Summary, outlook. 00:39:42 Q New Cineversity Tutorials 00:40:40 Q Retargeting and Controllers, FK vs. IK 00:45:55 Q Baked Keyframes to Smooth F-Curves 00:47:38 Q Add a face rig 00:50:26 Q __ add to a secondary, then retarget 00:51:46 Q __ Mixed rigs, Mocap overview 00:53:36 Q Switch FK-IK while manually animated 00:55:07 Character Definition Tag, in Depth 00:56:19 __ What Character Definition does 00:57:32 __ Set definitions, build list, 01:02:11 __ Strings In-Exclude 01:04:56 __ Importance of Reference Pose 01:06:10 __ Loading a Character Definition preset 01:08:03 __ Rotation Delta 01:09:20 __ Adjust the source, retargeting 01:11:49 Q Joint moves IK-FK switch 01:12:23 Q Import data from 3rd party apps 01:13:11 Q Not so much (IK-FK switch) on the Web 01:13:31 Q Video as captured to Cinema 4D 01:14:00 "Cascadeur" (Stuntmen) Animation 01:15:31 __ Compare names to "Rumba" Rig 01:22:33 __ Joints are not limited to body parts 01:26:03 Share your rig with Noseman to get tips 01:27:27 Q A to T pose, how to to set PoseMorph 01:30:42 Q __ Copy A pose keys to T pose 01:32:19 Q __ Not every rig is zeroed out 01:33:18 Q __ Manual reset 01:34:38 Wrapping up 01:35:33 Housekeeping 01:37:08 Thanks and bye

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