I Tested AI Animation In Figma Motion. Is This The Future Of Motion Design?

Join the FREE Creative AI Skool Community: https://www.skool.com/creative-ai-net... Figma Motion brings After Effects-style keyframing, bezier curves, and AI animation right into Figma, so I put it head to head with the tool I use every single day. I rebuilt my real After Effects motion-design techniques inside Figma Motion, pre-comps, anchor points, a squash-and-stretch ball bounce, and a few Apple-style UI animations, then tested whether Figma's new AI motion tools can actually do the work for you. You will see exactly how keyframing, the graph editor, anchor points, and easing translate from After Effects to Figma Motion, where Figma is still limited (no frame-level timeline yet, no expression graph), and how its three AI animation modes hold up on a flower, a bouncing ball, and a full iOS message UI. Short version: it is a real step toward AI motion design, but it is not replacing After Effects yet. This is for motion designers, UI animators, and anyone curious whether Figma can become a serious motion tool. Timestamps: 0:00 Figma Motion is here 1:44 The basics: keyframes and pre-comps 5:01 Bezier curves and the graph editor 6:50 Anchor points and giving motion weight 7:35 Animating an Apple-style UI 11:08 The bouncing ball: squash and stretch 14:09 Testing Figma's AI motion 15:11 AI vs the ball bounce 16:30 AI on a full iOS UI 17:57 Does it replace After Effects? Subscribe for more AI + creative workflow videos!