【このクラファンは失敗してます】ゲーム開発歴1年。800時間かけて作った3Dホラーゲームの感想と結果【Unity】
I was still living in Osaka, paying 23,000 yen a month in rent, and doing short-term part-time jobs. By the way, my food expenses were 50,000 yen a month. What was I even eating? ▼ Videos from 0-600 hours: • 【個人ゲーム制作】初心者がUnityで600時間ゲームを作ってみた結果 ▼ Videos from 600-1600 hours: • 【個人ゲーム制作】容赦なしのクソゲー評価!初めてSteamで販売したゲームの後悔【U... ▼ Videos from 1600-2400 hours: • 【このクラファンは失敗してます】ゲーム開発歴1年。800時間かけて作った3Dホラーゲ... ------------------------------------------------- ■ Crowdfunding at the time: I want to create a horror game disguised as a silly game and scare players like crazy! https://camp-fire.jp/projects/630755/... ------------------------------------------------- 🎮Free Character Controller Character Movement Fundamentals https://github.com/Jan-Ott/CharacterM... ------------------------------------------------- ■List of Newly Purchased Assets 🧊3D Models ・BIG Environment Pack Reforged https://assetstore.unity.com/packages... ・Lordenfel: Castles & Dungeons RPG Pack https://assetstore.unity.com/packages... WitchWood https://assetstore.unity.com/packages... Rigged Skeleton Parts https://assetstore.unity.com/packages... ------------------------------------------------- ■ About the 10,000-Hour Challenge ⏱️ Work time is measured using a stopwatch. (Times less than 30 minutes are rounded down) 🎮 All work related to game development, such as creating Steam store pages, trailers, and press releases, is included in the work time. Also, time spent daydreaming or not concentrating is included in the work time. 🔢Working time in the video has been rounded to a convenient number for easier viewing. (Rounded to the nearest hundred) Example: 1041.5 hours → 1000 hours ------------------------------------------------- ■Software used for development Unity 2021.3.0f1 (Built-in Render Pipeline) Adobe Premiere Elements Adobe Photoshop Elements Cubase Pro ■Steam Store Page for the Latest Work Darukaraumi Uwaregari: https://store.steampowered.com/app/34... ■Background Music Used YouTube Audio Library ■Sound Effects Used Sound Effect Lab (https://soundeffect-lab.info/) ■Video Materials Used Mirin's Video Materials (https://miirriin.com/) #gamemaking #gamedevelopment #unity
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[No Programming Experience] A Total Beginner’s Journey: Using AI to Build a Mobile Action RPG in ...

I Made a Better Minecraft Movie (Sorry Hollywood)
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[Individual Game Development] Ruthless crappy game review! Regretting the first game I sold on St...

When A “Cozy” Game Hides a Dark Twist in Plain Sight

【個人開発】我々が目指すのはすごいプログラマーじゃなくてゲームを完成させられる人だぞ!
![[Reality] The Honest Story of How a Self-Developed Horror Game Sold 145 Copies on Steam in Its Fi...](https://i.ytimg.com/vi/k9aLLxtdkh8/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAZO7vE-y3bNyRU1HjH-H_Ll6qd7g)
[Reality] The Honest Story of How a Self-Developed Horror Game Sold 145 Copies on Steam in Its Fi...
![The idea that game development as a side job is impossible [because of a lack of ◯◯]](https://i.ytimg.com/vi/F8vE_XmEoOs/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLCU-CJo7MRfVJW9-UIOVE0Fre8jGg)
The idea that game development as a side job is impossible [because of a lack of ◯◯]

The Pattern Destroying Indie Game Dreams

How One Guy FIXED Procedural Generation

When A Horror Game Pretends To Be "Cozy"

SE経験者から見た「なるにぃ炎上」

The collapse of a game production project involving 600,000 YouTubers... The reason behind the su...

How To Make A Big Game (Alone)
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[Game Development] We've prepared a lot of things, but we're in quite a pinch.

4 AIs WORK TOGETHER And Make A Horror Game From Scratch
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[Individual Game Development] A Beginner's 600-Hour Game Development with Unity

I Played The Highest Rated Steam Games

I Stalked Kingdom Come 2 NPCs for 9 Days (And Lost My Mind)

How Much My Indie Game Made with 1 Million Android Downloads

