【個人ゲーム制作】容赦なしのクソゲー評価!初めてSteamで販売したゲームの後悔【Unity】
Around that time, I was living in Osaka in an apartment with a rent of 23,000 yen while working a short-term part-time job. Every night I could hear screams from the next room, which gave me a real "Resident Evil" vibe, so I recommend it. ▼ Videos from 0 to 600 hours: • 【個人ゲーム制作】初心者がUnityで600時間ゲームを作ってみた結果 ▼ Videos from 600 to 1600 hours: • 【個人ゲーム制作】容赦なしのクソゲー評価!初めてSteamで販売したゲームの後悔【U... ▼ Videos from 1600 to 2400 hours: • 【このクラファンは失敗してます】ゲーム開発歴1年。800時間かけて作った3Dホラーゲ... ------------------------------------------------- ■ List of purchased assets 🎮 Character Controller ・Character Movement Fundamentals (Discontinued for sale, but made free from 2025. Available on GitHub) https://github.com/Jan-Ott/CharacterM... 🧊 3D Models ・Japanese Street https://assetstore.unity.com/packages... ・Top-Down Caves https://assetstore.unity.com/packages... ・Underworld: Cave Environment https://assetstore.unity.com/packages... ・SCI FI CHARACTERS MEGA PACK VOL 2 https://assetstore.unity.com/packages... ・Zombie Girl01 https://assetstore.unity.com/packages... 🛠️Tools ・Hierarchy 2 (This tool has been discontinued. The hierarchy looks quite unusual, but this is due to the tool's effect.) • DOTween Pro https://assetstore.unity.com/packages... • Mesh Baker https://assetstore.unity.com/packages... • Easy Save https://assetstore.unity.com/packages... ------------------------------------------------- (*1) Having the agent patrol a series of locations https://docs.unity3d.com/ja/2022.3/Ma... (*2) Introduction to Unity3D Game Development: Hands-on Course on Creating an Escape Game with a Unity Instructor [Studio Shimazu] https://www.udemy.com/course/unity3de... (*3) Note The specifications for graphic assets were changed in 2024. The specified image size has changed. Matarou's Steamworks Blog: "Preparing for Store Presence" - Things You Should Do Before Finishing Your Game https://tsukinowa.hatenablog.jp/entry... (※4) Unity's Main Menu • MAIN MENU in Unity (Best Menu Tutorial 2024) ------------------------------------------------- ■ About the 10,000-Hour Challenge ⏱️ Work time is measured with a stopwatch. (Minutes less than 30 minutes are rounded down) 🎮 All work related to game production, such as creating Steam store pages, trailers, and press releases, is included in the work time. Also, time spent daydreaming or not concentrating is included in the work time. 🔢 Work time in the video is rounded to a convenient number for easier viewing. (Rounded to the nearest hundred) Example: 1041.5 hours → 1000 hours ------------------------------------------------- ■Software used for development Unity 2021.3.0f1 (Built-in Render Pipeline) Adobe Premiere Elements Adobe Photoshop Elements Cubase Pro ■Steam Store Page for the Latest Work Darukara-mi Uwaregami: https://store.steampowered.com/app/34... ■Background Music Used YouTube Audio Library ■Sound Effects Used Sound Effect Lab (https://soundeffect-lab.info/) ■Video Materials Used Mirin's Video Materials (https://miirriin.com/) #GameProduction #GameDevelopment #unity
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[Game Development] How to Start Making Games Without Failure
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[Game Development from Zero Knowledge] How to Create the Indie Game "Labyrinth School" that Sold ...

【閲覧注意⚠️】お相手様、あなたの想像の100倍ヤバい状態になります。

I Played The Highest Rated Steam Games

個人ゲーム開発の現実!1人で作るなら「現実的なゴール」が一生の財産になる理由をプロが解説🔎

Can the World's First GPU From 1999 Still Run Games?

【AI活用】個人開発ゲームは本当に売れる?発売1ヶ月のSteam売上・AI活用・反省会

【UE5】ド素人がUnrealEngine5を毎日12時間×36日勉強し続けた結果...【ゲーム制作】

Fall asleep while I build a town (from nothing) - Town To City
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[Complete Guide] The Solo Masterpiece "UNDERTALE" and the History of Toby Fox 1991-2024

Is it too late to ask now? The process of game development without failure, from prototype to mas...

【ゲーム開発】売れるインディゲーム開発の"戦略"

【ゲーム制作】仕事辞めてゲーム開発、どうなった? お察しの通り……【Unity】【ずんだもん】【PS1風ホラーゲーム制作】

THIS is how much our Steam game made 🤯💸
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[Too ambitious?] A non-engineer attempts solo game development using AI [Episode 270 - Game Yawa]

【超基礎編】初心者にUnityで2Dゲームを作る方法を解説する#1~12【新・Unity初心者向け】
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