【個人ゲーム制作】容赦なしのクソゲー評価!初めてSteamで販売したゲームの後悔【Unity】
Around that time, I was living in Osaka in an apartment with a rent of 23,000 yen while working a short-term part-time job. Every night I could hear screams from the next room, which gave me a real "Resident Evil" vibe, so I recommend it. ▼ Videos from 0 to 600 hours: • 【個人ゲーム制作】初心者がUnityで600時間ゲームを作ってみた結果 ▼ Videos from 600 to 1600 hours: • 【個人ゲーム制作】容赦なしのクソゲー評価!初めてSteamで販売したゲームの後悔【U... ▼ Videos from 1600 to 2400 hours: • 【このクラファンは失敗してます】ゲーム開発歴1年。800時間かけて作った3Dホラーゲ... ------------------------------------------------- ■ List of purchased assets 🎮 Character Controller ・Character Movement Fundamentals (Discontinued for sale, but made free from 2025. Available on GitHub) https://github.com/Jan-Ott/CharacterM... 🧊 3D Models ・Japanese Street https://assetstore.unity.com/packages... ・Top-Down Caves https://assetstore.unity.com/packages... ・Underworld: Cave Environment https://assetstore.unity.com/packages... ・SCI FI CHARACTERS MEGA PACK VOL 2 https://assetstore.unity.com/packages... ・Zombie Girl01 https://assetstore.unity.com/packages... 🛠️Tools ・Hierarchy 2 (This tool has been discontinued. The hierarchy looks quite unusual, but this is due to the tool's effect.) • DOTween Pro https://assetstore.unity.com/packages... • Mesh Baker https://assetstore.unity.com/packages... • Easy Save https://assetstore.unity.com/packages... ------------------------------------------------- (*1) Having the agent patrol a series of locations https://docs.unity3d.com/ja/2022.3/Ma... (*2) Introduction to Unity3D Game Development: Hands-on Course on Creating an Escape Game with a Unity Instructor [Studio Shimazu] https://www.udemy.com/course/unity3de... (*3) Note The specifications for graphic assets were changed in 2024. The specified image size has changed. Matarou's Steamworks Blog: "Preparing for Store Presence" - Things You Should Do Before Finishing Your Game https://tsukinowa.hatenablog.jp/entry... (※4) Unity's Main Menu • MAIN MENU in Unity (Best Menu Tutorial 2024) ------------------------------------------------- ■ About the 10,000-Hour Challenge ⏱️ Work time is measured with a stopwatch. (Minutes less than 30 minutes are rounded down) 🎮 All work related to game production, such as creating Steam store pages, trailers, and press releases, is included in the work time. Also, time spent daydreaming or not concentrating is included in the work time. 🔢 Work time in the video is rounded to a convenient number for easier viewing. (Rounded to the nearest hundred) Example: 1041.5 hours → 1000 hours ------------------------------------------------- ■Software used for development Unity 2021.3.0f1 (Built-in Render Pipeline) Adobe Premiere Elements Adobe Photoshop Elements Cubase Pro ■Steam Store Page for the Latest Work Darukara-mi Uwaregami: https://store.steampowered.com/app/34... ■Background Music Used YouTube Audio Library ■Sound Effects Used Sound Effect Lab (https://soundeffect-lab.info/) ■Video Materials Used Mirin's Video Materials (https://miirriin.com/) #GameProduction #GameDevelopment #unity

インディゲームを売るための必勝戦略!

【Blender】独学で1年CGを続けた結果
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[Individual Game Development] The results of releasing a horror game I spent 2700 hours creating ...

Unity狂信者がUnrealEngine5を触った結果【サバイバルRPGを作る】【ゆっくりUnityゲーム制作実況】第64話
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[Complete Guide] The Solo Masterpiece "UNDERTALE" and the History of Toby Fox 1991-2024

個人ゲーム開発が下火になってる!? という噂は、楽に稼げると思って入ってきた人たちが撤退してっただけという話

個人ゲーム開発の現実!1人で作るなら「現実的なゴール」が一生の財産になる理由をプロが解説🔎

I Gaslit an AI Game Companion Until She Lost Her Mind

SE経験者から見た「なるにぃ炎上」
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[Revenue disclosure] The story of how I made money at Exit 8 (fake) and then had my deposit stopp...
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[No Programming Experience] A Total Beginner’s Journey: Using AI to Build a Mobile Action RPG in ...

【VOICEVOX解説】ずんだもんと学ぶ「個人ゲーム制作が頓挫する理由」
![[Claude Code] 最強AIでマインクラフト作る](https://i.ytimg.com/vi/RMxrRTuNCR0/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDz1dc55rZiA5O9Pc4fbVML9k3tRw&usqp=CCc)
[Claude Code] 最強AIでマインクラフト作る
![[Individual Game Development] A Beginner's 600-Hour Game Development with Unity](https://i.ytimg.com/vi/iGyrsQAuZws/hq720.jpg?sqp=-oaymwEbCNAFEJQDSFryq4qpAw0IARUAAIhCGAG4AvcY&rs=AOn4CLDOBfcxU-81WTRdWKRH4tsZfzB3kA&usqp=CCc)
[Individual Game Development] A Beginner's 600-Hour Game Development with Unity
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[Game Development from Zero Knowledge] How to Create the Indie Game "Labyrinth School" that Sold ...

大手ゲームYoutuberさんゲーム開発で5000万支援されるも開発状況把握せずほぼ使い切り企画破綻状態..残されたデータを開く技術もない発言にツッコミ多数【なるにぃ/誓いノ淵】

Four Servings of Steam Slop

UNDERTALE開発者、プロが驚愕する制作工程を明かしてしまうwww

UnityユーザーがGodotを触った結果【ゆっくりUnityゲーム制作実況】
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