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Adding forces to you games - mainly gravity!

How to implement forces in your games. This tutorial mainly looks at gravity, but touches on forces in all directions. I also look at air resistance and bouncing off edges and starts to cover how to get an object to jump.

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Pico-8 Collisions with background tiles using fget and mget
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Pico-8 Collisions with background tiles using fget and mget

Reverse Engineering Game Code from the Neutral Zone
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Reverse Engineering Game Code from the Neutral Zone

Hacking Super Mario So It’s All One Long Level
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Hacking Super Mario So It’s All One Long Level

Delightful Game Development with PICO-8
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Delightful Game Development with PICO-8

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How to make your first Video Game - Getting Started in Godot (Ep. 1)

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Can you fit a whole game into a QR code?

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Game Boy Graphics & How To Code Them

Scrolling backgrounds in Pico-8
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Scrolling backgrounds in Pico-8

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American Reacts to Every German State Explained

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Valve's "Secret Weapon"

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Best POKE Ever? For Commodore 64

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Creating an Operating System for the NES

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The Game You Can't Fail

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Why Do Arcade Games Boot Up Like This?

Game Dev Advice I Changed My Mind On
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Game Dev Advice I Changed My Mind On

Collisions in Pico-8 using the hit_box() function
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Collisions in Pico-8 using the hit_box() function

Dealing with the edge of the screen in Pico-8
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Dealing with the edge of the screen in Pico-8

The Unity Tutorial For Complete Beginners
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The Unity Tutorial For Complete Beginners

Making The 8-Bit Guy's "Random Maze" Even Faster #10print
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Making The 8-Bit Guy's "Random Maze" Even Faster #10print

Gaming on an Arduino
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Gaming on an Arduino

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