Collisions in Pico-8 using the hit_box() function
This video builds on the previous video which looked at the hit_box() function to actuall implement pixel-perfect collisions for you games. This is done in Pico-8, but it could be implemented for any programming language as it is the method that is important.

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Understanding Memory in PICO-8

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EASY COLLISION System in Pico-8 - In PLAIN LANGUGE for Beginners!

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Pico-8 Collisions with background tiles using fget and mget

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Coroutines and Animation in PICO-8

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Creating objects using tables in Pico-8

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You're OVERCOMPLICATING Bullets in Pico-8

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10 Must-Play PICO-8 Games You’ll Love

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Easy Pico-8 Collision Function - Simple Collision Explained!

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Simple Collision Detection In Pico-8

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Scrolling backgrounds in Pico-8

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Animating sprites in Pico-8

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The world of PICO-8: A video essay
![7a: array tables, modulus & stretching sprites [HIVE PICO-8 Tut]](https://i.ytimg.com/vi/I5wqbni4F84/hqdefault.jpg?sqp=-oaymwEnCNACELwBSFryq4qpAxkIARUAAAAAGAElAADIQj0AgKJDeAG4AvMY&rs=AOn4CLAG_VmhiMI_hq-drP25xFNFcwEK9A&usqp=CCY)
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7a: array tables, modulus & stretching sprites [HIVE PICO-8 Tut]

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Scrolling backgrounds in Pico-8 (Parallax scrolling)

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One Formula That Demystifies 3D Graphics

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Using External Tools with PICO-8

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Delightful Game Development with PICO-8

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Converting between pixels and a tile grid in Pico-8

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PICO-8 Part 5 : Map Collision Detection Using Flags

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