Concepts & Setup | Cutscenes [1]
This tutorial kicks off the start of a "Coding Cutscenes" mini-series. We begin by discussing the concepts and logic of how a cutscene system should work, and then jump into coding the backbone of our system, as well as some scripts. Here I am in other places: Twitter: / friendly_cosmo Patreon: / friendlycosmonaut Artwork by "Buch" on opengameart: https://opengameart.org/users/buch -King & Hooded Dude from "A Platformer in the Forest" -Tiles & Trees from "The Field of Floating Islands"
![Scripts | Cutscenes [2]](https://i.ytimg.com/vi/KsEKmo0beqU/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLAirgr9wDZj4TNEWNvVa-4xAFcPbQ)
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Scripts | Cutscenes [2]

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