Full Item and Item Inventory System in GMS2!
Support me and these videos on Patreon! / peytonburnham Full tutorial on creating functional items and inventories for ANY game! Hopefully it helps you out and you can get through my rambling! Menu System Video (very helpful to watch if you're not comfortable with "for" loops and arrays yet): • How to Make a Menu System (with Submenus) ... Checkout Starcross Starcade (get used to hearing that)! https://store.steampowered.com/app/17... 0:00 Introduction 2:00 Optional Demonstration 5:12 Getting started and setting up initialization room 8:05 Our first items / intro to structs! 21:24 Creating and adding to an inventory! 23:06 Drawing the item inventory 27:02 Constructors 33:20 Picking up items in the overworld / adding items to the inventory 38:18 Selecting items in the inventory (and drawing description) 44:09 Item effects! (and using items in-game!) 55:24 Dropping items and "undroppable" special/key items 1:00:45 Limited inventory space 1:03:54 Discussion and Tips My tweets: / peydinburnham Rose of Starcross Demo: https://peytonburnham.itch.io/rose-of... Discord: / discord My twitch: / peydinburnham

How to Play Music (Automatically!) In GameMaker

I desperately tried to make working Pinball...

Valve's "Secret Weapon"

Full Saving and Loading Tutorial in GMS2! (Part 1 of 2 - Room Saving)

Make Tiny Games.

The Deadliest Weapon of the Ancient World

This UK Law Has A Major Loophole Nobody Saw Coming

How I Accidentally Set a World Record in Opus Magnum

How to Make an Inventory in GameMaker | Stacking Inventory Tutorial (Part 1)

I Spent 30 Days in a Dead MMO (and it was amazing)

How I learned Unity without following tutorials (Developing 1)

5 Useful Scripts for GameMaker Studio 2 (and 1!)

Undertale is a horribly made game

How to make 3D Games in Godot

Can You Beat Frickbear's 3 With NO SOUND?

Finding the Edge of the World in Zelda

Simple Lighting System in GameMaker Studio 2

How to Make an RPG in GameMaker Studio 2! (Part 1: The Basics with Player Movement and Collision)

