Porting Games to Virtual Reality (Steam Dev Days 2014)
The team at Oculus has spent time helping a variety developers bring their existing content to virtual reality across multiple platforms. This talk will cover many of the best practices, technical hurdles that VR developers should be aware of, and some of the counter-intuitive approaches we've seen work. Speaker: Palmer Luckey (Oculus VR)

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What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

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Wild West of VR - Discovering the Rules of Oculus Rift Development (Steam Dev Days 2014)

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Game Development with SDL 2.0 (Steam Dev Days 2014)

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Steam Visibility: How Games Get Surfaced to Players

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Answering Your Questions with Oculus VR

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Music in Valve Games and Media (Steam Dev Days 2014)

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How To Make A Big Game (Alone)

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VR Interface Design Pre-Visualisation Methods

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Pipeline Interviews: Michael Abrash on Virtual Reality & the Future of Gaming

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The Steam Controller – Production, Programming, and What’s Next (Steam Dev Days 2014)

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30 Things I Hate About Your Game Pitch

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Oculus Rift's Founder Palmer Luckey at CES 2014 | Engadget

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Getting Started with Linux Game Development (Steam Dev Days 2014)

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QuakeCon 2012 Panel - Virtual Insanity

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Marketing Your Game (Steam Dev Days 2014)

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Oculus Rift: Step into the Game

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Oculus' Palmer Luckey on the Consumer Rift and Oculus Touch at E3 2015

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Virtual Reality and Steam (Steam Dev Days 2014)

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Will Steam Survive Without Gabe?

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