What Bad Clients Teach Us
Freelancing can teach us a lot about our standards and boundaries, as well as the compromises we make when bereft of other options. In this video, I talk about one of the worst client experiences I’ve had in game audio. I won bad-client bingo: late communication, collapsing rates, impossible deadlines, ignored invoices... the slow psychological degradation of convincing myself that all of it was acceptable. It would be easy to complain for 15 minutes. The more useful exercise is the exploration what fear does to one's judgement. How professionalism can get mistaken for endless tolerance. Why every freelancer needs a barometer for knowing when flexibility has become self-erasure.

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How to (Actually) Get Started Writing Music for Games

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Why You're Still Not Getting Hired

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15 gear club guidelines

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Argentinien – Ägypten Highlights | Achtelfinale, FIFA WM 2026 | sportstudio

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Violence Expert: Real Self-Defense Is TERRIFYING

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Are New Software Engineers Worse

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The Dystopian Reality of Online Advertising

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Self-pity is Killing Your Creative Career

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When The Best Work You Ever Did Gets Cancelled

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Continuation: The AI Fallout (When Intent Becomes Suspect)

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The Music Industry Is Breaking

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How to Hire an Audio Professional | Composer and Sound Designer Advice for Game Developers

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Schweiz – Kolumbien Highlights | Achtelfinale, FIFA WM 2026 | sportstudio

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I Was Right About AI

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When recasting the lead actor saves the movie

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The Pipeline Mistakes That Will Assassinate Your Career

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Why Movies Just Don't Feel "Real" Anymore

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Peter Thiel’s Palantir Is Finally Falling Apart

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Instant Focus Mode – 40Hz Gamma Brainwave Music for Deep Focus & Productivity

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