Twine 2.6: Harlowe 3.3: Macros: Example: Solo RPG
This video is an extended example of using the (random:) and (display:) macros to create a simple role-playing game setup for working with two statistics and changing them based on random outcomes. Download (via GitHub): https://videlais.github.io/twinetutor... Harlowe 3.3 Playlist: • Twine Handbook: Vol 1: Harlowe Twine 2.6 Playlist: • Introduction to Twine 2.6/Twine 2.8 Created by Dan Cox (@DanCox)

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Twine 2.6: Harlowe 3.3: Macros: Forced Passage Transitions

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Twine 2.6: Harlowe 3.3: Macros: Example: Updating Character Statistics

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Twine 2.6: Harlowe 3.3: Advanced Patterns: Introducing Storylets

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Twine 2.6: Harlowe 3.3: Data Structures: Example: Managing Inventory with Data Structures

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Twine 2.6: SugarCube 2.36: Displaying: Including One Passage in Another

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Twine 2.8: Harlowe 3.3: Changers: Startup, Header, and Footer Tags

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