Render Passes in Vulkan
What is to be gained by Render Pass/Subpass? Are there caveats? Why are there subpass dependencies and barriers? What happens before and what happens after? Are there known limitations? Slides: https://khr.io/qa Speaker: Bill Licea-Kane (Qualcomm) Join the Khronos Community - Get help, share your project and discuss computer graphics: https://khr.io/ww Find the Vulkan spec, tutorials, tools and more at: https://vulkan.org 2018 Vulkan Developer Day - Montreal: https://khr.io/qa

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