Vulkanised 2026: Integrating Vulkan Ray Tracing into the Godot Engine
The talk was presented at Vulkanised 2026 which took place on Feb 9-11 in San Diego, USA. Vulkanised is organized by the Khronos Group and is the largest event dedicated to 3D developers using the Vulkan API, and provides a unique opportunity to bring the Vulkan developer community together to exchange ideas, solve problems and help steer the future development of the Vulkan API and ecosystem. All slides and videos from Vulkanised 2026 can be found on its event page: https://vulkan.org/events/vulkanised-... Subscribe to the Vulkan Newsletter: https://khr.io/newsletter

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Vulkanised 2026: Learning Vulkan Independently

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Godot RTX is HERE: NVIDIA's New Path-Traced Fork!

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Vulkanised 2026: Frames in Flight Demystified

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HW News - DRAM Companies Hit Trillions of Dollars, Bambu Open Source, NVIDIA Spark Concerns

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The First Domino Has Fallen...

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Vulkanised 2026: How to Not be Scared of SPIR-V

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Forward+ Vs. Mobile Vs. Compatibility Modes - OPTIMIZE Your Godot Game

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10 Things I Wish I Knew Before Starting a Large Godot Project (Cost Me Months)

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Vulkanised 2026: KosmicKrisp - Conformant Vulkan for Apple Hardware

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Vulkanised 2026: Mobile Ray Tracing Demystified - Techniques and Performance Tips

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Should you start with OpenGL or Vulkan?

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Is the AI Boom About to COLLAPSE?

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Something is jamming GPS over Europe. Here's what we found

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Andrew Kelley: A Practical Guide to Applying Data Oriented Design (DoD)

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Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

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Tips for C Programming

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I Gave ChatGPT a Body

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How SpaceX Humiliated Wall Street

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Vulkanised 2026: A Data-Driven Approach to Modularity in Vulkan Renderers

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