Programming a text adventure game with Borland Turbo Prolog 2.0 (DOS)
Tutorial on how to program a text adventure game in an emulated PC running DOS using Borland Turbo Prolog 2.0. We implement a small proto-game called GET LAMP. Timestamps: 00:00:00 Intro 00:03:22 Programming in Prolog 00:14:51 Rooms in our text adventure 00:18:54 Showing the current location 00:25:54 Moving around 00:45:21 Objects and inventory 00:58:39 Parsing user commands 01:18:33 Adding the final touches 01:20:58 Demo of the complete game 01:22:56 Conclusion The source code can be found here: https://github.com/taciano-perez/getl... In this video series, we implement the same game in a number of programming languages, using different software development paradigms, and coding in (emulated) vintage platforms that are time-correct for each programming language. ---- This video was made using the emulator DosBox https://www.dosbox.com/ If you'd like to get in more depth on how to create text adventure games in Prolog, we recommend this excellent online tutorial by Dennis Merritt: https://www.amzi.com/AdventureInProlog/

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