The NEW Best Cities vs Towns Setup in Civilization 7

What is the optimal Cities vs Towns setup after the Test of Time Update? After dozens of hours of testing, spreadsheets, and actual gameplay runs, I finally wanted to answer one of the biggest questions in Civilization VII: How many Cities should you have? How many Specialized Towns? How many Urban Centers are actually worth getting? Most players are still using old assumptions from before the Test of Time Update, but the changes to production scaling, happiness, governments, city conversion and AI behaviour have completely changed the optimal empire setup. And some players are giving too much weight to the scaling production of getting more cities. In this video we break down: The best Antiquity setup The hidden Age Transition trick for a "cheap" extra City The optimal Exploration Age Setup When to convert Towns into Cities When to create Urban Centers The best timing for Observatories and buildings in Urban Centers The ideal Scientific Victory setup The ideal Economic Victory setup -The ideal Culture Victory Setup Spreadsheet calculations and real game testing Proof using actual endgame results We will compare different empire structures, analyze the real opportunity costs, and determine whether Towns can actually outperform Cities after the latest update. If you're trying to optimize your Civilization VII gameplay, this is probably the most important empire management guide I've made so far. Let me know in the comments: How many Cities are YOU running in Exploration? Have you been prioritizing Urban Centers or Specialized Towns? Join the Discord Server:   / discord   CHAPTERS: 0:00 Intro 2:38 Are Cities Actually Worth It? 3:36 City Penalty. How much does it hurt? 9:32 Specialists 11:00 Food in Cities 12:03 Urban Centers 14:34 Calculating Cities 18:47 When to turn each city? 22:26 Starting Towns 24:34 How Many Urban Centers? 25:46 Timings 28:14 Type of Specialized Town 29:02 Real Test and Proof #Civilization7 #Civ7 #StrategyGuide