The NEW Best Opening Strategy in Civ 7 | Test of Time Update
After the Test of Time Update, the entire Civ 7 Antiquity opening has changed. Woodcutters are stronger. Wonder timings are different. Settlement limits matter more than ever. And if you still play the old way, your empire will fall behind very quickly. In this guide, we break down: The best opening build orders The new strongest early game strategy How biome changes affect your start The best wonder timings Syncretism explained properly Town specialization planning Scientific, Cultural, Economic and Domination Victory Paths Settlement limit management The strongest first 50 turns after the update Whether you're trying to optimize for Deity, snowball faster, or simply understand the new meta, this guide will help you master the new Antiquity Age. Join the Discord for the Syncretism spreadsheet, tier lists, guides and future discussions: / discord Subscribe for more Civ 7 guides, challenge runs, tier lists and update breakdowns! CHAPTERS: 0:00 Intro 1:14 How Syncretism Actually Works 5:18 Mementos 7:00 Biomes 9:48 Hanging Gardens or Great Stele? 10:56 How Biome Changes your Strategy 11:07 Plains 11:21 Grassland 11:33 Tropical 12:09 Tundra 13:01 Desert 13:47 Ideal Early Setup 16:47 Where to Settle? 18:52 How Victories Define your Strategy 19:27 Science 20:54 Culture 23:16 Economic 25:15 Baseline Setup 26:11 City Timings 28:54 Mid Age Trick 30:27 Settlement Limit and Settlements 36:10 Military Victory #Civilization7 #Civ7 #StrategyGames

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