10 Months of Unity Dev with Claude Code

๐Ÿ‘‰ Wishlist on Steam: https://store.steampowered.com/app/40... I'm building my game solo using Claude Code, and I treat it like a junior engineer. In this video I get into why 95% of my time is spent testing instead of coding or making art, and why that's actually the right tradeoff for the workflow I've built. I also talk about what it means to protect your design intent when using agentic tools, and why I think the โ€œwhatโ€™s your workflow?โ€ question is the wrong one to ask. If you're a non-programmer or come from an art background and you're wondering if Claude Code is for you, I share my honest take on getting started, and why I think visual thinkers might have an edge here that people rarely talk about. Timestamps: 00:00 โ€“ Intro 02:05 โ€“ Using Claude Code 08:15 โ€“ Testing Is the Bottleneck 09:43 โ€“ Protect Your Design Intent 10:14 โ€“ This Feels Like Art 11:27 โ€“ Advice for New Users 12:35 โ€“ Full Workflow Soon 13:54 โ€“ Why I Love It 15:03 โ€“ Sharing My Work 18:41 โ€“ Bad Job Interviews 19:29 โ€“ Proving It to Myself