Unity 6.5: What's New (and What Might Break Your Project)
Unity 6.5 just dropped — here's everything that matters in about 2 minutes. We go over the Built-In Render Pipeline deprecation, the old APIs that now break your code (and the one-line fix), the new code-driven Physics Core 2D API, custom 2D lights & shadows, the redesigned Animation window, two new Shader Graph nodes (Expression & Switch), the Package Manager All Samples view, and UI Toolkit's new Panel Renderer. Learn more from my courses: https://courses.sunnyvalleystudio.com/ ····· Get in touch ··············································································· 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! / discord 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: / sunnyvalleystudio ····· Links ··························································································· What's new in Unity 6.5: https://docs.unity3d.com/6000.5/Docum... Upgrade guide (breaking changes): https://docs.unity3d.com/6000.5/Docum... 0:00 Unity 6.5 is here 0:05 Built-In Render Pipeline deprecated 0:20 Removed APIs (and how to fix them) 0:45 Physics Core 2D API 0:58 Custom 2D lights & shadows 1:05 Animation window redesign 1:17 Shader Graph: Expression & Switch nodes 1:50 Package Manager: All Samples 2:00 UI Toolkit: Panel Renderer #Unity #Unity6 #GameDev #IndieDev #ShaderGraph #URP

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