How to prototype 2D Games with Unity MCP + Claude Code
Learn how to use Unity MCP with AI Agent to build a 2D top-down tree chopping game prototype — importing sprites, generating a tilemap, a player with animations and a follow camera, collisions, and a tree-chopping mechanic. You'll also see which parts the AI handles for you and which still need a game dev's hands. Prompts used: https://drive.google.com/file/d/1d3QJ... Asset pack: Tiny Swords by Pixel Frog (free) — https://pixelfrog-assets.itch.io/tiny... Agent setup covered in my short: • How to use Claude Code with Unity 6 using MCP 3D platformer tutorial: • How to make a 3D Platformer with Unity MCP... ····· Get in touch ··············································································· 𝗛𝗮𝘃𝗲 𝗮𝗻𝘆 𝗾𝘂𝗲𝘀𝘁𝗶𝗼𝗻𝘀? 𝗝𝗼𝗶𝗻 𝘁𝗵𝗲 𝗱𝗶𝘀𝗰𝗼𝗿𝗱! / discord 𝗣𝗟𝗘𝗔𝗦𝗘 support the channel: / sunnyvalleystudio ····· Chapters ··············································································· 00:00 AI can adjust PixelArt import settings for you 02:22 Setting Custom Pivot point for character sprites 02:53 AI can create Tilemaps using AutoTile 05:19 AI can prototype 2D character movement 07:38 Adding Tilemap Colliders 2D is still a manual task 09:06 Kinematic Collision Detection system with AI 09:39 Tree chopping mechanic added by AI 11:52 You are the one designing the game not AI #Unity #Unity2D #ClaudeAI #GameDev #AIGameDev #IndieDev

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