Game Objects vs Entities or how far can we push Unity?
2023 DOTS edition 🎮 In today's video, I'm diving headfirst into the captivating world of game development, pushing its physics systems to their limit. I set out on a quest to discover just how many objects Unity can realistically handle in real-time. Starting with a sea of cubes, I switch to spheres, and then venture into uncharted territory with Unity's powerful DOTS system and the new Entities 1.0 🕹️ 🔹Scripts🔹 1️⃣ GitHub Link https://goo.by/aGiID ⏰ Timecodes: 00:00 - Introduction 00:41 - Cube Simulations 01:40 - Optimisation 01:55 - Fixed Timestep 02:30 - THE GREAT IDEA 02:41 - Simplified Collision Calculations 02:59 - Finding the MAX number of Game Objects 03:21 - DOTS 03:54 - Setup Scene 04:14 - Finding the MAX number of Entities 05:51 - Simulated Shapes 06:38 - Outro Don't forget to hit the like button if you find this video useful, and do share it with others who might benefit. For more content like this, make sure to subscribe and hit the notification bell so you won't miss any future uploads. Your support helps me to continue producing high-quality, helpful content! 📈🙏 #unity #unitytutorial #madewithunity #ECS #DOTS #GameDevelopment #PhysicsSimulation #UnityOptimization #unity3d

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