The BIZARRE Gameplay Balance Of Resident Evil (1996)
So I've been back on a bit of a Resident Evil kick recently, mostly because these games are easy to get into, over fairly quickly, and I know I like them. Plus, to be entirely honest I'm also wanting to preserve the original Resident Evil games on account of Capcom themselves not wanting to. But I'll talk about that more in depth in a later video. Now I only really got into Resident Evil over the past few years. I played a few games before that, but it wasn't until relatively recently that I got properly into them, so excuse me if my opinions are somewhat on the normie spectrum. But there's something I wanted to talk about in regards to the original Resident Evil. Ie the one from 1996, in fact, it's one of the things that has struck me ever since I first played it all the way through, and it's something that's easy to notice if you play it yourself. A particular design quirk. The game's bizarre and frankly unique difficulty balancing.

The Era Of Resident Evil Capcom Wants You To Forget... No, Seriously

Was it Scary? - Resident Evil (1996)

How A Mediocre Game CHANGED History

Like It Or Not, Resident Evil 1 NEEDS Another Remake

Wait, are the Resident Evil Movies Good?

SoulCalibur 2 Does Something No Other Game Has Ever Done

Japanese Resident Evil is VERY Different - Region Break

Why Resident Evil 1(1996) Was Great

The FATAL FLAW Of Max Payne 3

Perfecting a Pioneer: Resident Evil and REmake

The Peak of Survival Horror (and Remakes) | Resident Evil Remake

Even Now, Concord Is Still Baffling

Resident Evil World Record Explained

The Tragedy Of Interplay Entertainment | The Cockroach Of The Gaming Industry

The Actual Worst Resident Evil Movie

Resident Evil - In Defense of the Original

They Don't Want You To Own Your Games

Resident Evil 3 - The Humiliation of Jill Valentine & Nemesis

The Best Way To Play Resident Evil (1996) on PC

