Twine 2.8: Harlowe 3.3: Macros: Example: Health and Mana

This video reviews an extended example using the (float-box:) macro in Harlowe 3.3 (via Twine 2.8). Because the box "floats," it can be positioned relative to the page rather than normal passage content area. This opens the use as a "user interface" (sometimes called a heads-up display or HUD) for a game-like experience where the health and mana of a character is always shown to the player or user. By combining of the (random:), (display:), (go-to:), and (if:) macros, it is possible to create a simple random encounter system where the health and mana are updated every encounter. Download (via GitHub): https://videlais.github.io/twinetutor... Harlowe 3.3 Playlist:    • Twine Handbook: Vol 1: Harlowe   Twine 2.6/2.8 Playlist:    • Introduction to Twine 2.6/Twine 2.8   Created by Dan Cox ( @DanCox )