How the First Cuphead TAS was Made

In September 2025 I completed the First-Ever Full-Game Cuphead TAS. This video serves as a bit of a Behind-The-Scenes going over why it took 8 years since the game's original release to make one, what finally made it possible, what the TAS-making process looked like, and what future Cuphead TASes I might work on. Edited by ‪@Storster‬ . If you want to run this TAS yourself, I've put the input file and the modified code here. I might make a proper tutorial on how to use libTAS for Cuphead eventually, but the gist of it is that you need the unofficial Linux port, you need to replace Cuphead_Data/Managed/Assembly-CSharp.dll with one of the two I've provided, and then run it with the input file: https://github.com/SBDWolf/TAS-input-... To make the linux port, convert the MacOS version to Linux using this program: https://github.com/DemoJameson/Cuphea... Music Used: Cuphead - Carnival Kerfuffle Cuphead - Botanic Panic Cuphead - Forest Follies Cuphead - Inkwell Isle 1 Cuphead - Junkyard Jive Cuphead - Aviary Action Cuphead - Treetop Trouble Cuphead - Funhouse Frazzle Cuphead - Floral Fury Cuphead - Sugarland Shimmy The TAS in question:    • First-Ever Cuphead TAS in 23:39 (Any% 1.1+...   libTAS project page: https://clementgallet.github.io/libTAS/ myekul's website: https://myekul.com/ Speedruns Channel:    / @sbdwolfspeedruns   Bluesky: https://bsky.app/profile/sbdwolf.bsky... Twitch channel:   / sbdwolf