Game Design and Player Experience | Joe Talks Gaming

On this edition of the Joseph Anderson podcast, listen to various discussions about gaming analysis, criticism, and the design process. Watch Joseph Anderson live:   / andersonjph   Tip: https://ko-fi.com/avarisi Join JADS:   / discord   Original stream date: 2018/07/05, 2018/07/07, 2018/07/08 Thumbnail art by Chrome // https://www.deviantart.com/chromedollar 0:00 - Childhood Games as an Adult 6:55 - Replayable Games 8:23 - Analyzing Game Reward Systems 16:49 - Value of the First Playthrough 21:37 - Objectivity in Game Criticism 30:25 - Bad Leveling/Crafting Systems 37:32 - Changing Mario Odyssey Moons 41:33 - Remastering Dark Souls Lost Izalith 46:39 - FromSoft Design Process 56:21 - In-Game Cutscenes 1:01:53 - Immersion in Games 1:13:23 - Games for a Desert Island 1:14:25 - TotalBiscuit's Impact 1:29:55 - Dwarf Fortress, Bioshock 1:33:00 - Games Without Hand-holding 1:39:18 - Bad Games in Great Franchises 1:43:23 - Expectations in Names 1:47:44 - Making a Bethesda-like 1:52:23 - Joe's Future Games ================================