How He Sold 1.6 Million Copies Of His New Game (w/ Thomas Mahler) — FullTime GameDev Podcast Ep 62

I chat with the legendary Thomas Mahler about one of the crazier weeks of his game dev career... ► Play No Rest For The Wicked: https://store.steampowered.com/app/13... ► Learn how to make a game studio from your bedroom, free: https://www.fulltimegamedev.com/opt-i... ► Enroll in my 3D workshop, free!: https://www.fulltimegamedev.com/opt-i... ► What I believe:    • What I Believe   Chapters 00:00:00 The Nightmare of the Viral Indie Dream 00:02:45 What Makes You a Successful Game Dev? 00:04:11 AAA's Decline: Blizzard Goes Corporate 00:08:50 Edgy Art & AI's Generic Trap 00:10:48 Tweet: Ignore Playtesters to Innovate 00:12:28 Miyamoto's Guts: Betting Nintendo on Mario 64 00:14:24 ARPG Stagnation Since Diablo II 00:15:47 Ori: Pushing Metroidvanias Forward 00:19:50 No Rest for the Wicked's Crazy Journey 00:20:51 Thick Skin: "Toughen Up" on Funding Cuts 00:24:11 Solo Dev Speed vs AAA Bloat 00:26:52 Scrappy Indies Beat Corporate Slop 00:29:01 74K Copies/Day: Epic Comeback Story 00:37:21 Tipping Point: Free Weekend Magic 00:38:02 Art Style Breakdown: Caravaggio's Influence 00:43:04 Custom Unity: Editor & World Preview Tour 00:50:36 Optimization: Thousands of Objects, Real-Time Lights 00:52:29 Item Manager: Telemetry, Rule Breakers & More 00:57:23 Balance Master & NPC Managers 01:02:22 AI for Tooling: Saves Hundreds of Hours 01:07:04 AI Limits: Generic Art/Stories Suck 01:08:14 Congrats on the Success!

If You Want To Make Games, Listen To THIS First (Xalavier Nelson Jr.) — Full Time Game Dev Podcast
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If You Want To Make Games, Listen To THIS First (Xalavier Nelson Jr.) — Full Time Game Dev Podcast

Chatting ARPGs with No Rest for the Wicked's Thomas Mahler
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Chatting ARPGs with No Rest for the Wicked's Thomas Mahler

Behind the Scenes: Makko AI Live
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Behind the Scenes: Makko AI Live

He honestly thinks we can afford this
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He honestly thinks we can afford this

I Twitch Streamed for 100 days - Was it Worth it?
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I Twitch Streamed for 100 days - Was it Worth it?

Is Motherload Actually One Of The Best Flash Games? - An Analysis And Review
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Is Motherload Actually One Of The Best Flash Games? - An Analysis And Review

Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains
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Zig 2026: No-AI Policy, $670K Foundation, Left GitHub & Why Zig Isn’t 1.0 - Andrew Kelley Explains

I Investigated India’s Biggest Smartphone Controversy
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I Investigated India’s Biggest Smartphone Controversy

No Rest For The Wicked CEO Interview - Thomas Mahler
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No Rest For The Wicked CEO Interview - Thomas Mahler

Chris Zukowski: How To Make Your First Game Blow Up On Steam (With No Following) | Ep. #045
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Chris Zukowski: How To Make Your First Game Blow Up On Steam (With No Following) | Ep. #045

He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66
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He Knew Nothing... But Made $800,000 On His First Game (w/ Cakez) — Ep 66

What The F**k Happened To Unreal Engine?
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What The F**k Happened To Unreal Engine?

How To Make Games Full Time (in 2026), 8 Years On One Game, Slop vs. Polished Games (Adam Younis)
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How To Make Games Full Time (in 2026), 8 Years On One Game, Slop vs. Polished Games (Adam Younis)

COLLAPSE of Personal Computing | Investigation Into the Destruction of Ownership
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COLLAPSE of Personal Computing | Investigation Into the Destruction of Ownership

No Rest for the Wicked New Details: Classes, Stealth & Huge Combat Ideas
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No Rest for the Wicked New Details: Classes, Stealth & Huge Combat Ideas

You're Missing The Best Time Ever To Make A Video Game
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You're Missing The Best Time Ever To Make A Video Game

I Spent a Year Exploring Dead MMOs...Things Got Weird
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I Spent a Year Exploring Dead MMOs...Things Got Weird

How He Sold 500,000+ Copies Of His Games (Xalavier Nelson Jr.) — Full Time Game Dev Podcast Ep. 033
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How He Sold 500,000+ Copies Of His Games (Xalavier Nelson Jr.) — Full Time Game Dev Podcast Ep. 033

Chris Zukowski: On why Devs Fail, Steam Marketing, and Next Fest | Scope Creepers a Game Dev Podcast
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Chris Zukowski: On why Devs Fail, Steam Marketing, and Next Fest | Scope Creepers a Game Dev Podcast

I Analyzed DLSS 5.... it's horrifying.
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I Analyzed DLSS 5.... it's horrifying.