Realtime 3D art limitations (interactive movie on the web)
Conrad Justin (https://sketchfab.com/ConradJustin) and Iggy (https://sketchfab.com/iggy-design) will talk about about optimization and overcoming limitations of the 3D art with examples from first semi-interactive short movie on the web, project SPARK: https://skfb.ly/oKB7X Learn the limitations and use them to your advantage (optimizing, wacky solutions, cool discoveries), Useful info for 3D artists who work on games and scenes that need to perform - restrictions of topology, lighting, animation, textures.... "Realtime 3D art limitations (interactive movie on the web)" by Conrad Justin and Igor Puškarić -- Learn more about Blender Conference 2023 at https://conference.blender.org/2023/ #BCON23 #b3d

▶︎
The end of an era | Blenderheads Ep. 11

▶︎
Why Some Things Just Look Beautiful

▶︎
Animation Tricks of the Trade

▶︎
How are holograms possible?

▶︎
Blender USD Export Guide

▶︎
Fundamentals of Lighting in Blender

▶︎
Top 100 3D Renders from the Internet's Largest CG Challenge | Alternate Realities

▶︎
Creator of C++: Bell Labs, Negative Overhead Abstraction, Mistakes | Bjarne Stroustrup

▶︎
Türkei – USA Highlights | Gruppe D, FIFA WM 2026 | sportstudio

▶︎
Top 100 3D Renders from the Internet's Biggest CG Challenge | Infinite Journeys

▶︎
I Learned 3D MODELLING in 1 WEEK... 👀🎨 (Blender)

▶︎
ART SCREENSAVER FOR YOUR TV | NO MUSIC | 2Hour | Abstract neutral art

▶︎
Adobe’s $600 Trap Is Finally Breaking

▶︎
Why Guilty Gear's 'Bad' 3D Models Look Perfectly 2D

▶︎
Blender Conference 2023 Keynote

▶︎
Did AI Just Kill VFX?

▶︎
I animated this in 18 days... in Blender

▶︎
The Deadliest Weapon of the Ancient World

▶︎
Why Unreal Engine 5.7 is a BIG Deal

▶︎
