実装から3日の猛特訓が結実!全員無凸盤岳&ノルムーで5万pt達成!(餅あり)自身初の最高スコア【ゼンゼロ 式輿防衛戦 激変ノード5-2 ドッペル・ビリー 26.7.10】

I don't speak English. The following text is machine-translated. ZZZ is the first gacha game I've ever seriously grinded, and I never dreamed the day would come when I could get the max score in Critical Node with C0 characters. Looking back, the secret to improving is exactly the same as in any other game: character mastery is the most important, followed by learning from others' gameplay, reviewing your own footage to find mistakes, and finally, doing countless runs hoping for good RNG. The current stage buff tailored for Norma is incredibly strong, making Banyue's Chain Attack deal as much damage as his Ultimate. Because of this, spamming Chain Attacks during the Stun window becomes a completely viable strategy. The biggest advantage of pairing Norma with Banyue is their perfect synergy in terms of action mechanics (like Quick Assists and input buffering). The freedom of control is extremely high, allowing you to build various combo routes depending on your imagination. I think the correct way to play Norma isn't just treating her as a mere "substitute" for Dialyn, but rather finding a uniquely different playstyle. In that regard, she’s a character with a lot of future potential. (Does this mean she's a must-pull for the future?) However, the boss mechanics this time are a bit annoying. It stalls a lot with excessively long i-frames (invincibility frames), which makes Norma's missiles easily miss and causes Daze accumulation to be quite unstable. On top of that, the bug where certain attacks completely bypass parries still hasn't been fixed. The recent Critical Nodes have had really clunky hitboxes and mechanics, and I can't help but feel like the game's code is turning into spaghetti. #zzz #zenleszonezero #zzzero #Banyue #Norma