Now Players Can Save Their Progress
In this part of the Zombie Survival Game Development Course, we complete several major gameplay systems by implementing a full Save & Load System, Victory System, Pause Menu, and game flow management features. The game can now save and restore important player progress including money, weapon unlocks, ammunition, player position, camp health values, and wave progression. Players can continue their survival run exactly where they left off. We also implement a victory condition system that allows the game to detect when the target wave has been completed and transition to a dedicated victory screen. In addition, we create pause menu functionality, scene management features, automatic saving, and animated money feedback for a more polished player experience. By the end of this tutorial, the game supports saving, loading, pausing, restarting, returning to the main menu, and completing a full survival run from start to finish. Features Added • Save & Load System • Automatic Saving • Player Position Saving • Money Saving • Weapon Unlock Saving • Ammo Saving • Camp Health Saving • Wave Progress Saving • Victory System • Pause Menu • Scene Management • Animated Money Feedback Subscribe for more Unity tutorials, game development tutorials, and complete game creation courses. 00:00 Intro 00:19 Understanding PlayerPrefs 01:22 Creating The Save Manager 02:24 Saving Player Progress 05:19 Loading Saved Progress 09:20 Updating The Wave Manager 10:11 Updating The UI Manager 11:28 Building The Save UI 12:28 Final Result

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