Unity Architecture for Noobs - Game Structure
Unity Architecture is one of those things which can completely overwhelm new devs. This video will introduce you to a handful of architectural design patterns, which shy away from over-engineering, allowing you to learn the basics and get on with developing your game. Simple patterns are perfectly fine for most projects solo devs and small teams set their sights on. Package: https://bit.ly/3JthhfR ❤️ Become a Tarobro on Patreon: / tarodev ========= 🔔 SUBSCRIBE: https://bit.ly/3eqG1Z6 🗨️ DISCORD: / discord ✅ MORE TUTORIALS: / tarodev 0:00 - Intro 0:50 - Hierarchy (Scene structure) 2:17 - Project (Folder structure) 3:00 - Singleton Managers 3:58 - Game Manager 5:47 - Unit Manager 6:12 - Scriptable Objects 8:22 - Persistent Systems 9:18 - Audio System 9:38 - Resource System 10:44 - Unit hierarchy 14:33 - Utilities 15:00 - Rest of Folders 15:18 - That's it (+announcement)

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