NEW Substrate TOON Shader | Unreal Engine 5.8
In this video, we explore Substrate in Unreal Engine 5.8 and its new experimental Toon Shading node to create stylized, cel-shaded materials with a simple setup. We break down how diffuse and specular ramps, Fresnel blending, and anisotropy give you precise artistic control without complex graphs. We also look at the Toon Profile asset for deeper control over ramps, curves, and textures, along with shadow hatching, GI, and experimental parameters that further shape the final look. Finally, we apply everything to character materials, showing how quickly you can iterate between different toon styles, from flat shading to more advanced stylized results with outlines and highlights. 🫟 Follow me on : Instagram :   / proj_production  LinkedIn :   / stephane-biava  Artstation : https://www.artstation.com/sb-arts 00:00 Intro 00:19 Context and What is Substrate 01:17 Substrate Toon BSDF and Material overview 04:55 Additional Overlay Material 06:53 Toon Profile Asset 07:52 Core Settings 11:13 Outro Links: Substrate doc https://dev.epicgames.com/documentati... Outline Material video    • Create Outline Materials in few clicks | U...  #unrealengine5 #substrate #unrealengine

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