Realistic real-time G63 AMG in VRED - EP2: HDRI & Lightbaking
This is the second Episode of a Series that describes how to create a photoreal G63 AMG real-time Scene in Autodesk VRED. This time it is all about Mapping the HDRI and Baking Light. I will upload more videos in the next weeks going into Details on the individual aspects of the scene showing some tipps and tricks. Links: Pascal`s Channel: / @vredexpert Turbosquid Rock Models: https://www.turbosquid.com/3d-models/... / and other packs of the same category HDR: https://polyhaven.com/a/cannon

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Realistic real-time G63 AMG in VRED - EP3: Adding the rocks

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Realistic real-time G63 AMG in VRED - EP5: Animating the Camera

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Behind the Scenes with Mike Turner, S01/E03: Getting Started with Backplates

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Creating a realistic real-time G63 AMG in VRED - EP1: Overview

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Realtime Tutorial Part 1 - Overview

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Autodesk VRED - Deep Dive - Bake Light as Separate Illumination

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Autodesk Vred Tutorial for Absolute Beginners

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VRED Tutorial 05 Exterior outdoor

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Recycling Destroyed Tech into Beautiful PCs

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Behind the Scenes with Mike Turner, S02/E04: Decals and Dirt in VRED

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Realistic real-time G63 AMG in VRED - EP7: Adding the HEADLIGHTS

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The Most Satisfying Machines That Are At Another Level!

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How To Make a Real-World Assetto Corsa Track (LIDAR Tutorial)

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Autodesk VRED - Deep Dive - Raytraced Light & Shadows vs. OpenGL Lightmaps

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Cloud XR Tutorial for VRED Part 1

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FREE VRED Day 9 - Part 2: Flipping normals, Baking, Applying Shaders and Environments and Raytracing

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