Autodesk VRED - Deep Dive - Bake Light as Separate Illumination

With Autodesk VRED 2022.1it is possible to bake light as a "Separate Illumination" lightmap channel that can be controlled afterwards in intensity and color in OpenGL. This video explains the basics and scene setup for this feature. 00:00 Introduction 00:42 Overview 05:56 Scene Setup 18:06 Lightguide Example 19:46 Arch-Viz Example More videos related to Texture-based Lightmaps    • Autodesk VRED - Tutorial - Ambient Occlusi...      • Autodesk VRED - Tutorial - Realtime Arch V...      • Autodesk VRED - Deep Dive - Raytraced Ligh...  

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