GBO2 Freedom Gundam (Post-Buff): It can finally reuse HiMAT mode!
This video contains two matches I had with the recently buffed Freedom Gundam on the Steam version of Gundam Battle Operation 2. It is a 700 cost general with good stunlock ability, decent mobility, Flap Booster, Phase Shift Armor which defends against ballistic attacks alongside HiMAT Mode which temporarily grants infinite thrust and furthermore, enables the Full Burst attack. It suffers from being very squishy, from consuming way too much thrust when using Flap Booster, from rising too slowly when using Flap Booster, from having mediocre melee damage, from temporarily losing most of its weapons after HiMAT Mode ends and from the Full Burst attack being awkward to connect with. This suit was recently buffed with 80% beam rifle heat, 200m vulcan range, 12 seconds railgun reload time, 7000 shield HP, LV3 Back Buffer, HiMAT Mode now being reusable after 40 seconds alongside HiMAT Mode now only disabling your weapons for 40 seconds rather than 90. I hope that you enjoy watching! Its primary ranged weapon is a beam rifle with 2800 power, 3 seconds cooldown, 80% heat, 15 seconds overheat, 0.77 seconds swap time, 400m range and 20% stagger value. This has decent damage and instant staggers, but has somewhat high heat. Its primary melee weapon is a beam saber with 2800 power, 2.5 seconds cooldown, 0.5 seconds swap time and standard modifiers. This doesn't have outstanding damage output or anything, but the downswing is easy to connect with and can also be used mid-air. Its first sub weapon is a CIWS vulcan gun with 110 power, 60 ammo, 512 RPM, 10 seconds reload, 0.5 seconds swap time, 200m range, 939 DPS and 6% stagger value. This has okay DPS and can stagger in about 2 seconds, but isn't as good as other vulcan guns at 700 cost. Its second sub weapon is a double beam saber with 3000 power, 2.5 seconds cooldown, 0.77 seconds swap time, 80%x2 downswing modifier and 70% combo modifier. This has great damage and a long range downswing, but the length of the animation means that you cannot start and end triple downswing combos with it. Its third sub weapon is a double railgun with 1400x2 power, 8 ammo, 6 seconds cooldown, 12 seconds reload, 0.5 seconds swap time, 500m range and 10%x2 stagger value. This stops to fire but fires two piercing instant stagger projectiles. It is a useful combo tool. Its fourth sub weapon is a double plasma cannon with 1000x2x4 (12000 total damage half ballistic half beam) power, 100% heat, 30 (15) seconds overheat, 0.5 seconds swap time, 450m range, 4 (1) seconds focus time and 20%x2x4 (10%x5x3) stagger value. These can charge and stop to fire to shoot a pair of instant stagger beams with incredible power. In HiMAT mode you can charge this weapon to use the very powerful full burst attack. The Freedom Gundam has 19000 HP, 29 ballistic/beam resist and 20 melee resist. This is quite poor durability, good supports will melt you quickly if given the chance. It has LV3 Emergency Evasion, LV1 Maneuver Armor and LV1 Phase Shift Armor (reduces incoming ballistic stagger value by 20% and ballistic damage by 30%) for defensive skills. If you were only being attacked by ballistic weapons, you would have effectively 27,000 HP, but this isn't realistic. In terms of mobility it has 135 walk speed, 220 boosting speed, 75 thrust and 81 turning speed. This is pretty good mobility on paper but it the boosting speed isn't the fastest. It makes up for it with skills like LV1 Flap Booster, LV3 Flight Control, LV4 Forced Injector and LV1 HiMAT Mode. I have ran out of space to include more information, so the rest will be in a pinned comment. In conclusion, while I feel that the Freedom Gundam is fun, these buffs didn't make it much stronger. The HiMAT Mode is definitely viable to use now, you don't need to worry about having 0 ranged output for 90 seconds anymore, but that is all they really fixed. It still has a bad flap booster, trash HP, just okay boosting speed, just okay vulcans, mediocre melee damage, overall really poor stagger accumulation, so I don't think that I can even call it a decent suit, it still feels like it is the weakest 700 cost general. If you fight a good Xi or Hi Nu with this thing, you might as well just put down the controller. I think that it needs huge buffs in order to be good; like 21,000 HP, 600 RPM vulcans, 2 seconds double beam saber cooldown time, 0.5 seconds double beam saber swap time, 0.33 seconds Full Burst swap time, 5 seconds off the HiMAT timer when rolling/tackling, LV2 Flap Booster, better Flap Booster ascension speed, LV4 Flight Control, 230 boosting speed and 40%x2 railgun stagger accumulation. Alternatively, in lieu of these buffs, they could rework HiMAT Mode to be a full flight mode instead. I think that Freedom Gundam is a borderline throw pick, so with much regret, I cannot recommend it for rated matches. Thanks for watching! Music used: Enthusia Professional Racing, Sovereign Dynasty Warriors Gundam 2, A Good Thing is Possible

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