GBO2 Zudah (Post-Buff): No longer a ghost fighter!

This video contains two recent matches I had with the buffed LV4 Zudah on Gundam Battle Operation 2. It is a 250-400 cost raid with incredibly fast boosting speed, access to a high powered heavy stagger sniper rifle alongside a tackle which can do a lot of damage. Its weaknesses include poor turning speed, mediocre walking speed, no melee combo controller until 350 cost, a slow swapping sturmfaust, low HP, a low ammo count for the sniper rifle alongside long cooldown time for the sniper rifle. I hope that you enjoy watching! This suit was buffed at the end of November 2025 with 10/13/16/19 melee strength depending on suit level, 110 walking speed, 115 walking speed at 350 cost, more custom part slots at every level, LV3 Enhanced Tackle, LV4 Enhanced Tackle at 350 cost, LV2 Maneuver Armor at 300 cost, LV1 Melee Combo Controller at 350 cost, a replacement for its old sturmfaust sub-weapon, alongside the addition of a new skill called Saturn Engine Maximum Output. The Zudah can choose between a bazooka, a machine gun or an anti ship rifle for its primary. The only real choice here is the anti ship rifle, the machine gun is trash and this suit isn't good enough at melee to justify the bazooka, so the heavy stagger from the sniper rifle is the only way. The LV4 rifle has 2820 power, 3 ammo, 8 seconds cooldown, 15 seconds reload, 2.5 seconds swap time and 465m range. This must stop to fire, but it does high damage and can heavy stagger enemies. This can chunk supports for up to a third of their health with the right build, but it is quite challenging to aim with. Its primary melee weapon is a heat hawk with 1840 power, 2.5 seconds cooldown, 0.5 seconds swap and standard modifiers. This has fairly meh power. The suit only has priority 2 despite being a raid too, so it can't swing through generals. You can deal pretty high damage to supports if you tackle after a downswing though. Its first sub weapon is a sturmfaust with 2500 power, 12 seconds reload, 1.5 seconds swap time, 200m range and 80% stagger value. This has very high power, but suffers from short range and the standard weapon swap delay associated with sturmfausts. You can do big damage to supports if you can land the sniper rifle into sturmfaust combo. The LV4 Zudah has 15000 HP, 12 ballistic/beam resist and 18 melee resist. It has fairly average durability, but generals at this cost deal really high damage, so it might get killed in one melee combo. It benefits having both LV2 Maneuver Armor and LV1 Emergency Evasion. In terms of mobility it has 115 walking speed, 210 boosting speed, 70 thrust and 48 turning speed. It has incredible boosting speed, but this isn't as insane as it is at 250-350 cost if you decide to play at 400 cost. It has LV2 Forced Injector and LV1 Flight Control for mobility boosting skills. It has both LV4 Enhanced Tackle and LV1 Shield Tackle, which buffs its base tackle strength to a pretty amazing 2691. Your shield tackle is considerably stronger than your regular downswing, which makes it a great option for when you need to trade your life to guarantee that the support is destroyed. It also has LV3 Saturn Engine Maximum Output, which can be activated via the touchpad once the suit falls below 30% HP. This grants +40 boosting speed, -70% thrust consumption and makes your suit deal 9000 damage to surrounding enemies once destroyed. It lasts for 60 seconds, and comes at the cost of the suit taking 20% extra damage while boosting, alongside the suit exploding once the timer runs out. You cannot exit your MS after activating this skill. In conclusion, I feel that while the Zudah is not the greatest suit around, I think that the developers did a good job with making it feel like it should. Having incredible mobility paired with the saturn engine limit release makes it very accurate to how it was depicted in MS Igloo, with it being able to sacrifice itself in return for temporarily having ridiculous mobility. It can harass supports with its heavy stagger rifle quite effectively, though this demands very good aim. I wouldn't mind a buff to bring it closer to meta status, since it is outclassed by the other mid-range capable raids at 300-400 cost. I think that it could get a larger hitbox for the sniper rifle, LV1 Melee Combo Controller at all levels, 10 seconds sturmfaust reload time, a larger suit explosion radius while using the Saturn Engine Maximum Output skill, alongside changing Saturn Engine Maximum Output to be usable starting at 40% HP rather than 30%. Thanks for watching, and I hope that you enjoyed it! Music used: Maximum Roadkill, Track 3 Dynasty Warriors Gundam 2, A Good Thing Is Possible