Some Thoughts on Inside and Cinematic Gaming (Review)
(Review code provided by Playdead PR) --- Patreon: / writingongames Podcast (iTunes) - https://itunes.apple.com/gb/podcast/w... --- So I've been thinking a lot about Playdead's follow-up to Limbo, Inside. Not necessarily about the political and sociological critique it presents in its story, but about how this game opens up a discussion regarding the concept of 'cinematic gaming'. 'Cinematic' is the most overused term in gaming history (being attributed to any game with cutscenes in a bid to 'stack up' to Hollywood), and this overuse has kept at bay a potentially interesting conversation about how game development is genuinely influenced by cinematic techniques, and how this affects the player experience. Inside acts as perhaps the keenest example of framing and pacing being influenced by cinematic techniques in recent memory. Consider this piece a part review, part analysis of these techniques. In this episode of Writing on Games, I break down some examples of this cinematic influence at play, but also talk about why this potentially creates an identity crisis for the game that I'm not sure it escapes from. --- Ninja Gaiden footage from ThereturnofUdth, Super Mario Bros footage from Nintendo News, Gears of War footage from Xbox, Call of Duty footage from Activision. --- Thank you SO much for watching, subscribing, sharing, pledging to the Patreon, etc. It all helps more than you can possibly know and I can't thank you enough for it. The channel just hit 4000 subscribers so there's a neat little audience building around this stuff - that excites me greatly. Thank you for your continued support!

How LIMBO Was Made and Why The Team Went Their Separate Ways

I Played the Game That Hates Gameplay and I Have Thoughts

INSIDE is a Masterpiece - Retrospective and Analysis

The Indie Game Studio That Re-defined a Genre

Inside (Spoilers)

INSIDE & LIMBO • Abstract vs Literal Art

A Brief History of... Myst

Inside Review And Story Analysis

Limbo | The Completionist

INSIDE: Fear and Ambiguity ~ Game Analysis

25 Hardest Easter Eggs That TOOK YEARS TO DISCOVER

How Playdead Created the Greatest Level in Gaming History

Inside STORY & ALL ENDINGS EXPLAINED

7 Easter Eggs That Were Never Found - Part II

INSIDE (FULL GAME)

RPGs Were Never About Roleplaying

Playdead's INSIDE Story and Lore Explained

Why Postal 2 is A Timeless American Classic

Top 20 Video Game Stories of All Time

