The Indie Game Studio That Re-defined a Genre
Limbo walked so that Little Nightmares could also walk, but this time with a sprint button / camwing https://camw.ing/discord Script & VO by Cam https://bsky.app/profile/camw.ing / thecamwing Editing, compositing, VFX by Sam (not really on social media these days) IGN interview with Martin Stig Andersen: https://www.ign.com/articles/2010/09/... MinnMax interview with Dave Mervik: • Little Nightmares II’s Writer On How To Ma... Sports Illustrated interview with Dino Patti: https://videogames.si.com/features/di... 0:00 - INTRO 1:16 - LIMBO 3:21 - Defining 'LIMBO-LIKE' 4:57 - How LIMBO invokes fear 7:05 - LITTLE NIGHTMARES 10:42 - SOMERVILLE 13:40 - INSIDE

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Open world traversal DOESN'T suck (except when it does)

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"Cinematic" Games and Their Very Weird Storytelling

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Entering the Unknown | INSIDE Live

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How LIMBO Was Made and Why The Team Went Their Separate Ways

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I carried a dead rat to the end of Half Life Alyx to prove VR is better

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When A Horror Game Pretends To Be "Cozy"

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How CGI made TV ugly (and then pretty again)

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Is there a WRONG way to play Tears of the Kingdom?

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Why LIMBO was truly a Masterpiece

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How Puzzle Games Hack Your Brain

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Behind the Scenes Gaming - INSIDE | Slipping Out

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How does a Steam game get the OVERWHELMINGLY NEGATIVE rating?

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Open world traversal SUCKS (except when it doesn't)

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LIMBO: The Story & its Meaning Explained (Horror Game Theories)

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How Spider-Man 2 (almost) fixed its open world

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How Satisfactory Hacks Your Brain

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The Games I Wish I Never Replayed

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What's The Point Of Hard Games, Anyway?

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The Two Sides of Grand Theft Auto: Vice City

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