Intro to Gun Design (LBX 2020)
My presentation for Lightbox Online. A talk using gun design to go over various design fundamentals and theories. Unfortunately, the live event got beat up by technical difficulties, but I came back and rerecorded the rest of what I wanted to go over and stitched everything together for youtube. This is basically like getting to sit in on one of my college classes, so I hope you enjoy it! Be sure to check out other LBX Online content all throughout various platforms and on @LightBoxExpo . !! the usual links !! Instagram is @sinixdesign Twitter: / sinix777 Visit my patreon at: / sinix #lightbox #lbx2020 #lightboxonline

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A Few Common Scifi Mistakes - Quick Ways to Improve

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Design Theory: Visual Library

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How To Create Concept Guns From Scratch.

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Design Theory: Big Medium Small

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What Makes a Good Sci-Fi Firearm?

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Design Theory: Conceptual Contrast

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The Scariest Chart in Electrical Engineering

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10 Weapon Design Tips for 3d Artists

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Bad Weapon Design

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The Seven Levels of Line Artist

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Weapon Design for Video Games from Ubisoft Concept Artist

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Concept artist reacts to Metal Gear Solid Series Character Design- Analysis

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AS Val: The Soviet 9x39mm Silent Assault Rifle

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If you master this concept, you can draw anything!

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Become a CONCEPT ARTIST for video games - What to practice?

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Design Theory: Composition

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Weapon Design 4 - Speed Drawing

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How Rockstar fit an entire city into PlayStation 2 memory
![[TF2] has Genius Weapon Design](https://i.ytimg.com/vi/ZesDHHudnAc/hqdefault.jpg?sqp=-oaymwEjCNACELwBSFryq4qpAxUIARUAAAAAGAElAADIQj0AgKJDeAE=&rs=AOn4CLDYF1pexvF2TM01RV47yD1-TIn7XA)
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[TF2] has Genius Weapon Design

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