Unity 6 and C# Programming Crash Course - Chapter 1 (FREE)
Access the full course on Udemy: https://www.udemy.com/course/unity-cs... Course also available for members: / @zeusgamedevacademy ======================================= Have you ever dreamed of making your own video game but felt overwhelmed by where to start? This beginner-friendly Unity course takes you from absolute zero to building a fully functional 3D adventure game, step by step, with no prior coding or game development experience needed. Instead of bombarding you with abstract concepts, we’ll learn by doing, and with each lecture we’ll gently introduce new concepts and understand how they work. Together, we’ll build a coin-collecting adventure game from scratch, expanding it with movement, animation, traps, enemies, UI, sound, and visual effects. This course is not about showing you where to click and what to type. My goal is to show you why we do things the way we do them, and in the process transform you into a game developer. You’ll learn to think and execute your plans like a professional. By the end of the course, you will have enough tools at your disposal to kickstart any game project you want to work on. Game development is a continuous learning process, I’m not promising you that you’re going to know how to make any game, but this course will give you a solid understanding of the basics, and a strong foundation on which to build. After taking this course, learning game dev is going to become a fun adventure of discovery; with small successes and failures that are an integral part of the journey, and that’s the very core of a fun and rewarding game dev career. Throughout this course, you'll learn how to create a flexible player controller and how to implement some basic movements like jumping. You'll discover how to use the input system in Unity, how to animate 3D characters, control the camera, and how to play sound effects and create various visual effects to enhance the look and feel of your game. At the beginning of the course, you’ll find a couple of lectures dedicated to teaching you the very basics of programming and using Unity, showing you the most important aspects that you need to be aware of. These are short lectures with plenty of visual aids, most of the programming concepts are sprinkled all throughout the course to help you grasp them in a fun and engaging way. We’ll learn how to create and fine-tune some game mechanics like deadly pits, dangerous spike traps that can either be activated by pressure or with a timer, and sharp spinning blades that are up to no good. Learn to make these the proper way, while making the tools within Unity to edit their parameters and allow us to lay them out easily to make our levels. A game is like a big puzzle, we’ll learn to make some solid puzzle pieces. You can take the knowledge that you acquire here to make more levels, more traps, more ways to move and attack, and innovate on your own, coming up with your own game mechanics. Even advanced Unity developers are sometimes confused about how to create menus and organize their prefabs and scenes in Unity to make a complete game. We’re going to discover some clever ways to keep our project extremely well organized and clean, while remaining flexible and expandable. You’ll learn how to write industry-grade C# code, I have some extremely high standard when it comes to coding, because that’s the lifeblood of your game. Messy code leads to unfinished or abandoned projects, and I’ll give you the best practices to follow to keep your code effective, efficient, and easy to maintain. But most of all, I want you to be able to understand what your code is doing when you come back to it a few weeks later, you’ll be surprised how difficult that is to achieve, it requires high levels of cleanliness and readability. You’re just one click away from unlocking your game dev super-powers! See you inside! ======================================= Timestamps: 00:00:00 Course Introduction 00:02:57 Installing Unity and Creating a New Project 00:16:17 Importing Models and Creating a Level 00:41:19 Introduction to C# Programming 01:00:42 Introduction to Programming in Unity 01:27:01 Our First Script: Coin Animator 01:50:05 Handling Input In Unity with the Input System 02:06:25 Player Character Movement 02:43:35 Player Character Animation 03:09:22 Adding a Camera Controller

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