【スト6】エド 後ろ歩きシミーが狙える状況8選|初心者向け解説【クラシック】

Eight situations where you can aim for a back-walking shimmy with Ed! ■Chapter 1 Raw Rush (40F or less) Killstep (41F or more) Throw mechanics Basics of back-walking shimmies ■Chapter 2 introduces eight situations where you can aim for a back-walking shimmy in actual gameplay ① After a combo of 40F or less (Raw Rush) ② After a combo of 41F or more (Killstep) ③ After a combo at the edge of the screen ④ After guarding a jumping strong punch ⑤ After an anti-air attack ⑥ After standing weak punch x3 → medium blitz at the edge of the screen ⑦ After a 42F combo at the edge of the screen ⑧ After standing strong punch → chase → SA1 at the edge of the screen We hope this will be helpful for beginners, those who have just started using Ed, and those who want to expand their offensive options. *There are supplementary notes and corrections. Please check the pinned comment for details. ■About the production This video was created in response to requests in the comments. Thank you for your requests. ■Related Videos ・Ed's Throw Tutorial: A Trilogy Chapter 1: The Mechanism of Throws 👉   • 【スト6】エド投げ解説 第一章|投げの仕組み(成立条件)   Chapter 2: How to Aim for Throws 👉   • 【スト6】エド投げ解説 第二章|投げの狙い方(間合いと崩し)   Chapter 3: Offense After a Throw 👉   • 【スト6】エド投げ解説 第三章|投げ後の最適解(中央&端)   ・"Weak Punch x3 → Medium Blitz | This is the Correct Way" 👉   • 【スト6】エド コンボ解説#1|立弱P×3→中ブリッツ編【起き攻め・狙い方・SA連携...   ・10 Essential Combos 👉   • これだけで勝てる。エド初心者向けコンボ10選(クラシック)【スト6】   ・10 Essential Set Plays 👉   • 【SF6】コンボ後が本番!エド起き攻めセットプレイ10選【持続重ね編】   ■Chapters 00:00 Opening 00:31 Chapter 1: The Basics of Backward Walk Shimmy 01:12 Chapter 2: 8 Situations 01:14 ① After a combo under 40 frames (Raw Rush) 01:43 ② After a combo over 41 frames (Killstep) 02:04 ③ After a combo at the edge of the screen 02:40 ④ After guarding a jumping strong punch 03:03 ⑤ After an anti-air attack 03:26 ⑥ After standing weak punch x3 → medium blitz at the edge of the screen 03:53 ⑦ After a 42-frame combo at the edge of the screen 04:20 ⑧ After standing strong punch → chase → SA1 at the edge of the screen 04:54 Ending Comments and channel subscriptions are welcome! 🎵 Background Music ・Not on the sidelines - Street Fighter 6 Main Theme ・Reinvent the game - Variation A Next time, we plan to explain vertical jump shimmies.

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