Rendering Hyperbolic Spaces - Hyperbolica Devlog #3

This is the 3rd devlog for Hyperbolica where I talk about how I build and render hyperbolic worlds. If you haven't seen the first 2 videos in the series, make sure you watch them first or else this may be confusing. Devlog #1:    • Non-Euclidean Geometry Explained - Hyperbo...   Devlog #2:    • Spherical Geometry Is Stranger Than Hyperb...   Hyperbolica on Steam: https://store.steampowered.com/app/12... Trailer:    • Hyperbolica: A Non-Euclidean Adventure [Ol...   Discord Server:   / discord   Merch: https://crowdmade.com/collections/cod... If you like the things I do and want to support the channel:   / codeparade   https://ko-fi.com/codeparade *CORRECTIONS:* I just found out that Gyrovectors are indeed associative. I misunderstood the context of the claim in the paper, which was referring to mobius addition, not the full gyrovector addition which corrects the associativity. I apologize for the mistake! Other references from video: Miegakure: https://miegakure.com/ Ungar's original paper about Gyrovector Spaces: https://www.researchgate.net/publicat... Music: Horrible - Mela https://melagroup.bandcamp.com/album/...